‹Îˆ¥|Æ"È ŽHr¼¢™CTDQN¯ˆ9„ †” G ƒÈ±+Š ;± ]N+Æ i ^ † Æ9Ÿ:‡ÆêáÛûÜu«ßÉŒŒ×Ëwtm¿·Ç‰RþÿõbPe+;° ì÷ ¬ ÖœÊý/ø Ó¥Õ]{ dzú'PK X"¾V}ãnU‚ 2 *CutsceneFix. My game hovers around 15-40 fps, usually staying around 25 for most of the time. Notes: By itself dFPS doesn't change the default framerate/vsync cap of the game, it's best used with a static 60FPS mod. In particular TotK runs on outdated hardware without some sort of DLSS frame gen technology. Beyond that, and seeing how the Yuzu team can't improve performance at the moment (or maybe they're not working on performance right now) and that drops to 45/50fps are the norm in most PC and cause stuttering, would it be possible a version of the FPS++ of. 1. 0, you can't go back unless you backed up your save folder in its entirety or you're willing to start from the beginning. (beta1) TotK DynamicFPS v1. 2. 30 fps keep it at 50%. 1 and visual patches for 1. 5. Tho on Reddit you can find one more updated Dynamic FPS mod v1. Game Update Rate I've been playing Totk on Ryujinx and only average at around 24 to 30 fps, 45 fps in Shrines. 젤다의전설 티어스오브더킹덤 TotK Dynamic FPS v1. The big hitches/stutters are almost completely gone in this beta, they seem to happen between longer periods of time and frametimes are stable above a minimum of 43 fps persistently during gameplay, usually averaging 50+fps. Disclaimer: I did not upload any of these files. Turn off the frame counter and enjoy the game as is. In summary: If the FPS switches between 50-60 it works fine on both devices. May have made some changes to VisualFixes (I forgot). 3 still worked if you used it along with the 60/30 Static FPS mod. FPS: The maximum framerate. 0: theboy181: 60 FPS: Makes the game run full speed dynamic 60 FPS: 1. you should put that xci file in a folder and then, when you are selecting the file, select the folder, after that select the open button down to the right corner if i'm not wrong, but it's no necessary to upload the xci file but instead the folder. Like others have said, the "fps++" mod prevents some shrine puzzles from working as intended. I find the game bar option to be quick and ez every time instead of even bothering with the chance that the console option will freeze up. 14GB DDR3 Ram, AMD Radeon R9 200, Intel core i7 870 To be honest I think it's my whole PC's fault because I can find my CPU for 30 bucks on a version of ebay. 5TotK Dynamic FPS v1. keys from my switch and it still doesn't work. 2 dynamic fps, which was pretty. /Edit: Getting crashes with fixed resolution cheat. I put them through their paces with the Mount Doom Run and the Door and Back run. Camera sensitivity was also improved alongside 30 FPS video playback. There aren’t performance issues like that. Random crashes when accessing ultrahand on ryujinx. . 5, UI black screen fix mods, taken from 2. 1. 5. if I can play most games at 1080p60 on medium to high settings on a 1650 Super, then you can do the same with a 3050. Beneficial-Bit-8017 • 2 mo. Dynamic FPS: Matches the game clock to your framerate and fixes slow motion when under the framerate lock, works well when coupled with any of the FPS mods above. Dynamic FPS 3. Note: dFPS won't change the games framelimit by itself!I5 9600 and gtx 1660 TI and I manage 50 fps on 1080p. bottlenecked RAM, game can increase resolution even though it couldn't achieve 60 FPS which will result in even heavier FPS drop. get the 30 fps patch, and if your pc can handle it get the 60. . Consensus of Chuck’s Dynamic FPS and DynamicFPS++ on various generations of hardware. Contribute to hoverbike1/TOTK-Mods-collection development by creating an account on. S. Steam BIOS > 2GB or 4GB Vram. Any help? Thanks!Stable 90+ fps at all times. It's not in HDR because I can't seem to force windows to accept HDR. 1 labree0 • 3 mo. Downloads; Tags; Branches; Name Size Uploaded by Downloads Date; Download repositoryA new version of the excellent The Legend of Zelda: Tears of the Kingdom Dynamic FPS mod is now available for downloadTesting popular TOTK mods FPS++ and Dynamic FPS mod. 5. ago. AreYouUpsetFriend • 2 mo. 1. 5. 4a, should fix the issue with Tarrey Town railcar & other. Random gameplay of Kakariko Village using mods listed here and Overclocked CPU/GPU + smerfcy/chuck's mods of raytracing effects and dynamic/60 fps target (th. By default, this is enabled. Please feel free to join! Alright I’ve made a discord for general retro and modern emulation chit chat, media posting, news, and some off topic discussion as well. Not quite there yet, but I imagine we'll get to a solid 30 soon with some more emulator optimizations. If I open a web browser, it sometimes fluctuates at 25 fps. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright. So I know I can use the Dynamic Fps++, however, I was wondering if I should use that over my previous 60fps mod + resolution cheats so that I can have a more stable fps on my Erista. Compatible with all game versions (except 1. Regardless of the outco. 4 - Chucks Changed Everything! github. ChucksFeedAndSeed (beta1) TotK DynamicFPS v1. 1. 0 game update, optional FPS toggles) E: updated link below with v1. 1. /Edit: Getting crashes with fixed resolution cheat. Testing popular TOTK mods FPS++ and Dynamic FPS mod. BigAurum • 6 mo. Learn more about tags totk-fps++ fps++. Not necessarily, it could still attach but in game you get the slow down effect in open world, but 60fps in. It doesn't explain all of emulation processing requirement like utilization of 1 main CPU cores but thats too much detail. TOTK 16:10 Mod Request. 3 folder into your games mod directory (in Yuzu: right click game in game list -> Open Mod Data Location), make sure to disable any older dynamic FPS mods. 0 game update, optional FPS toggles) reddit. 5. 0) Now supports FPS cap between 20, 30 and 60 FPS. May 20, 2023 #351 My goodness. 00 star(s) May 20, 2023;All Credits Goes to Mod CreatorsI Don't Own Any rights for This Mods , I Didn't Change Anything In This Mods. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. TOTK dynamic FPS mod (beta) for Yuzu released. 현재 얼마나 잘 작동하는지 확실하지 않습니다. 2,610 follower s. Your STR is 2664. 5. 4 (support for v1. Jan 2, 2018 335. The 60 FPS mod for BotW has the same slow motion problems like TotK had when. 4. 60FPS/Patches/Update/DynamicFPS Zelda TOTK 1. ago. acorrea48 • 5 mo. For the above FPS related issues, it can usually be helped by temporarily adjusting Yuzu speed limit/using external tool to limit FPS. 227. 765 | Handheld 1x Resolution (720p) | Game on Version 1. github","path":". diablogg. Please consider unblocking us. 0. BEWARE! The Legend of Zelda: Tears of the Kingdom Dynamic FPS mod is a godsend for those whose hardware is unable to keep a steady framerate while emulating the game, as it prevents the heavy slowdowns. Download the TOTK Optimizer V1. Mods & Resources by the The Legend of Zelda: Tears of the Kingdom (TOTK) Modding Community. 2. The game speed handles the max fps now, so for eg. 5. Dynamic FPS . 16. Installing Zelda Tears of the Kingdom (TotK) Dynamic FPS Mod on your Steam Deck or PC running Ryujinx & Yuzu is effortless. 0 game update, optional FPS toggles). The dynamic fps mod, created by chucksfeedandseed, makes it so the game doesn't heavily slow down when framerate dips, which is great for those using. What’s seriously going to affect TotK is the frames being below 30 fps and the resolution feeling like a 480p at best. For a guaranteed 30 FPS (or more) experience, we recommend having a modern CPU from the last 4-5 years. Audio does not seem to work properly for the left. 99humanity. 1. The 1. The past couple of days I've been trying to set up the new TOTK. Hmm everything is 60 fps. In this update, I have updated the collection of mods to be compatible with game version 1. The Setup: Unzip/Install Ryujinx and open the Ryujinx folder. Dynamic FPS Mod. 2. FPS Locker wait sync setting at semi (if turned all the way off you get tearing on the screen, very visible when switching tabs in menus) 3. 2 support to 20fps_stable_static; added 1. It doesn't benefit a lot from VRR. org. Hi! Running TOTK 1. i5-4670K, GeForce 1060 6 Gb, 16 Gb RAM, got 40-45 fps, but use 30 fps lock. We don't have paywalls or sell mods - we never will. RasaFormation. Couldn't load details Try again. Got the new machine setup and 1080p and holding damn near enough to 60 for me. Isn’t that proof?? NeoSlyfer • 2 mo. (beta1) TotK DynamicFPS v1. 2,626 follower s. Get instructions. Feels great to not have as many mods and a relatively stable 30 FPS thanks to the Yuzu wizards doing magic with EA 3601-3605. Only one mod should be selected. 1. StringIsNullOrEmpty said: 1. If you want more with stutter use a dynamic fps mod. 0. and I run ToTK at 35-60 FPS. 2. Various Patches for TOTK. 1. Reduces Dynamic FPS' performance impact during active and inactive times, reverts the changes making mod compatibility worse in the earlier 3. It's about the internal resolution, TotK renders at 900p in docked mode, a 2x scale will raise this to 1800p but the 1080p mod will get you true 2160p and it doesn't break AO, this only happens with Yuzu. To change between the two when in windowed mode at the bottom left od the screen it will say either OpenGL or Vulkan. 1. ╔══════════════════════════╗ 👉 GRAN COMUNIDAD DE DISCORD 👈. One issue are some slight visual glitches but that's a ryujinx issue stated prior by SRP. . Compatible with all game versions (except 1. I am running TOTK 1. Run game, don't enable dynamic FPS cheat yet if you use cheat version, in FPSLocker set game to 60 FPS, turn off in advanced settings Window Sync Wait, save settings. Not really . There is only one global version of TotK. Just use 60FPS dynamic mod (or that FPS++) and limit. Downloads; Tags; Branches; Branch Commit Date Download; main: 4a47e37Dynamic FPS: Matches the game clock to your framerate and fixes slow motion when under the framerate lock, works well when coupled with any of the FPS mods above. org. Now that I'm using the 60 fps mod I never really hit that outside of like shrines but it fluctuates around 45-55 fps though it still feels smooth. And I assumed the answer was YES. Thank. 3 beta2 TOTK Mod-Manager Modded Zelda TOTK Camera Control. 6 (Updated Dynamic FPS patch to v 1. 2. report. A script containing over a dozen fixes and mods, with the intent of "just making it work like its supposed to". Overview Updates (36) Reviews (384) History. 4, include cutscene fix, Separated visual fixes into multiple separate patc May 17, 2023 Nice work to both Chuck and theboy181 on their updates and the cutscene fix!I never had 60 fps in games . Game Update Rate To set it up make sure to extract all the folders included in the ZIP into your games mod directory (in Yuzu: right click game in game list -> Open Mod Data Location), also make sure to disable any older dynamic FPS / resolution mods. ) You need Overclocking. If you are using 4k resolution multiplier (3x) like me, you could simply use the "Disable Internal FSR downscaling" code as well as the "1792x1008 internal resolution instead of 1600x900" code by implementing this code into your "main-1. After unzipping the file, you will see the “60FPS” folder. Enabling the "Disable Dynamic resolution when low FPS" mod causes Yuzu to freeze then crash when the save file finishes loading but before it actually gets in game (the Zelda logo loading bar fills, then it completely freezes and yuzu closes. If you would like to disable it, you can do so by editing the make file, or by writing DYNAMIC_TIMESTEP=0 after the make command. 2. Files. 2, thanks. 5. ago. 1. Only one mod should be selected. One issue are some slight visual glitches but that's a ryujinx issue stated prior by SRP. Modes are: 20 FPS, 30 FPS, or 60 FPS. 2 and downloaded the correct folder for this version of the game yet still face this issue as well as the black screen when switching weapons or. 60fps and dynamic fps, even if you don't run 60fps solid then you can set the runspeed to like 75% and still enjoy a locked 45fps. Blackscreen fix patch. 5beta1 (custom internal resolutions, allows setting res above 1080p) E: beta3 released to hopefully fix the hanging issues with. Version: 0. If your using a static fps mod it default to the hight stable frame rate. I dumped my original prod. 3592 may be causing stutters possibly Async presentation seems to be a big cause of stuttering. Navigating menu is tiny bit slow. bro what are your specs pleaase i have an asus laptop i5 9th gen and a gtx 1650 and 22 gb of ram and the game still runs like ass even after using the fps++ mod and the totk fix. 4 (beta, has some issues) r/yuzu • TotK Dynamic FPS v1. 1, 60 fps mod, dynamic fps mod, mainline yuzu. 3 beta2 TOTK Mod-Manager Modded Zelda TOTK Camera Control New. FPS - Dynamic FPS: Matches the game clock to your framerate and fixes slow motion/speed up. Is anyone else having issues where TotK runs at 20FPS in the overworld, but in shrines it runs at 30FPS. Unfortunately, this breaks cutscenes, and becomes incompatible with the cutscene fix from theboy181, so if that matters to you, I urge you to not participate in this little. Roaming up north pass rito village with all the snow and blizzard and still crazy smooth with no slowdowns. 3 release (physics fixes) reddit. I've been playing Totk on Ryujinx and only average at around 24 to 30 fps, 45 fps in Shrines. I dont get a stable 60Fps but still use the 60 frame mod and cap it at 45 fps, 30 to 45 fps somehow makes a huge difference while 45 to 60 doesn't. . The Real Housewives of Atlanta The Bachelor Sister Wives 90 Day Fiance Wife Swap The Amazing Race Australia Married at First Sight The Real Housewives of Dallas My 600-lb Life Last Week Tonight with John Oliver. 5. Sometimes the console window will freeze too so u can either open the Xbox game bar and open the resources menu (looks like a bar graph icon) or end the task from the task manager. ago. The Framerate cap was also changed to 145 FPS from the 288 cap introduced in the previous version of the mod, as the lower cap. They always occur 5-10 minutes after I start playing. 4 (support for v1. Today for some reason after updating yuzu the Dynamic FPS 60 FPS mod stopped working. You can edit the . Also, please xpost to lemmy/kbin/mastodon instances so we can start moving content off reddit. I can play the game perfectly on my Ryujinx , with a rtx 3060ti, 32GB. • 5 mo. ago. ago. 1 and 1. 0. (I worked very hard on this. 0 game update, optional FPS toggles) reddit. r/RetroArch •. I think there's a mod that lets you play at 60fps without the fps affecting time called dynamic fps or something Reply AlexaPomata •. It makes a difference, but obviously less so. 5 + 60 fps static? Either FPS++ or Dynamic FPS 1. . In this update, I have updated the collection of mods to be compatible with game version 1. Best. Worked well for me at 30fps but reintroduced black screen when weapon switching and game lock up on game over screen. Recent threadmarks How to build your own Yuzu build using Visual Studio and CMake PSA: Use Syncthing to synch your save/mod files between PC and Deck My personal yuzu EA auto-updater script for Windows - it also automatically enables auto-HDR! How to get 3D VR working on yuzu EmulationEra Discord Community Zelda TOTK. 1 yet but I think that any of the updated mod list works with a 1. 5. 0 I new update released for Totk. 5. The main purpose of this patch is to kill all the interesting glitches and it does. ) Dynamic FPS automatically reduces the speed at which minecraft renders when it's not focused (to 1 FPS, configurable) or hidden (no renders at all, configurable). I've been playing Zelda TotK for about 15 hours, so far it has always run fine at 30fps in docked mode, it just slows down a bit when it loads new shaders. x and 1. TotK Dynamic FPS v1. Just optimization isn't up there yet. 4 - this is the best implemented high fps patch so far, there’s a fix for the cutscenes at 60fps too. 5. RegRegdo • 2 mo. x releases, and comes with fixed up translations. 1. ago. often when playing, the game will freeze. It's Dynamic FPS + 60 FPS enabled but the actual framerate in Ryujinx is 55-60 FPS during a night rainstorm. Filter files. BACK IN BLACK, I HIT THE SACK, I'VE BEEN TOO LONG, I'M GLAD TO BE BACK. Reupload - TotK Dynamic FPS v1. However, they are only in the Gerudo desert and involve the BIG GEARs, and all 3 shrines can be solved with other/creative solutions. 1. Acu. {"payload":{"allShortcutsEnabled":false,"fileTree":{"":{"items":[{"name":". 1 GitHub mod collection. Ryujynx so much easier. 5. 4. full comments (292) report. ‹Îˆ¥|Æ"È ŽHr¼¢™CTDQN¯ˆ9„ †”\ G ƒÈ±+Š ;± ]N+Æ i ^ † Æ9Ÿ:‡ÆêáÛûÜu«ßÉŒŒ×Ëwtm¿·Ç‰RþÿõbPe+;° ì÷ ¬ ÖœÊý/ø Ó¥Õ]{ dzú'PK X"¾V}ãnU‚ 2 *CutsceneFix. Right now these include the camera quality improvement fix, along with separate 20/30/45/60FPS framerate limiters (will also set correct vsync intervals for 20/30/60FPS), these limiters should mostly work the same as the static FPS mods that are available, but can also be customized to pretty much any FPS you like. A script containing over a dozen fixes and mods, with the intent of "just making it work like its supposed to". Ok here is how I got smooth 24fps with minimal stuttering. (WINDOWS 11 ONLY) Extra Sources: TOTK Mod Collection Holographic Wings. 2 Chuckpatch FSRDisable. NEWEST VIDEO: Zelda TOTK 1. I found fps++ to have a lot more stutter than 1. 1. 1. Like others have said, the "fps++" mod prevents some shrine puzzles from working as intended. Yuzu is the way for now, 3060ti here and get 2x 1440/4k even docked mode at solid 60fps, lowest dips is 55ish. ini. ) New Option Launch Game. There was already one made. 0_DynamicFPSv1. 1. Now it's included on 1. Member. You can get around 25-30 fps, with a solid 30fps in areas that aren't too populated. 3 release (physics fixes) is it because of this mod? I can hardly climb ladder in shrine. 0, 1. Then for fps im using the static 60 fps mod along with this Dynamic FPS mor ( works for me much better than that FPS++ mod). Its a much smoother experience without it, I. 2 release (stutter improvements, animation jitter & camera sensitivity fixes) reddit. 1 (thanks to chuck for letting me know how he did the cutscene fix). For v1. 2 visual patches / ChuckPatch - FSR Disable Quality Reduce Fix Shadows1024 1008p. Dynamic FPS does not. Recent threadmarks How to build your own Yuzu build using Visual Studio and CMake PSA: Use Syncthing to synch your save/mod files between PC and Deck My personal yuzu EA auto-updater script for Windows - it also automatically enables auto-HDR! How to get 3D VR working on yuzu EmulationEra Discord Community Zelda TOTK. Get them on TOTK-Mods-collection (check for updates on the main page, not in releases). Change to handled mode, if u think fps increase still not enough then. You need to use the main DFPS mod and one of the optional mods. 5beta1 (custom internal resolutions, allows setting res above 1080p) comments sorted by Best Top New Controversial Q&A Add a Comment More posts you may like. How to get 3D VR working on yuzu EmulationEra Discord Community Zelda TOTK Dynamic FPS v1. This allows using it alongside the 30FPS mod and to uncheck the "Limit Speed Percent" in General settings as well as setting "VSync Mode" to OFF in Graphics settings. Ö?€- »‡ç…€uz'ÆÂËš§Ï¢ør¯;¹ƒáØööõ ìNʘ®k£ì«iÚÚ ¾ Äï ÙÉšRõ òöÍ5«^n;UÝÞ R ”"0žd. even more then normal 30 fps. #mod funzionanti con la versione 1. Now I'm not sure if it was the 60fps mod, the Dynamic FPS mod or the 60FPS Blackscreen Fix, but, switching to the 30fps mod fixed it. For perspective, to run TOTK at 4K on my setup, it uses CPU resources ranging from 40% to 100% mostly hovering at 60% usage with temps spiking up to 72C (ambient temp is 29C). Client Optimization Utility. 2 60Fps + MASSIVE Graphics Upgrade Tutorial! [2023]I. Right click on TOTK in emulator remove>remove Vulkan Pipeline Shaders. Otherwise, yes, most of the gameplay CAN accommodate 120 fps now with the Dynamic FPS fix in tandem, but it's not optimal nor cutscene-ready yet. Whatever you do, don't use the 1008p mod. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. then you are using the wrong settings. 1. Reply. 4 release (support for v1. 5. . Dynamic FPS plus the Static 60 FPS mod. (Windows only for now) Requires, gamepath (it will automatically ask for this) Yuzu/Ryujinx Path (Yuzu will default to Appdata) click on browse in the Optimizer to set. Ö?€- »‡ç…€uz'ÆÂËš§Ï¢ør¯;¹ƒáØööõ ìNÊ\˜®k£ì«iÚÚ ¾ Äï ÙÉšRõ òöÍ5«^n;UÝÞ R ”"0žd. 1. Its a much smoother experience without it, I. 2 release (stutter improvements, animation jitter & camera sensitivity fixes) This updates dFPS to add hitch detection code similar to FPS++, along with some game-speed smoothing to help with jittery animations, such as when gliding. bottlenecked RAM, game can increase resolution even though it couldn't achieve 60 FPS which will result in even heavier FPS. For comparison both Mihoyo’s games run like magic, I don’t know how they do it but it just works. A 3090 should handle close to 100fps with decent settings. . . These mods work great, mostly. 2 issues: fps seem to be locked at 30, I get some dips but never go above getting black dots and graphical glitches in game. Whatever you do, don't use the 1008p mod. To set it up make sure to extract all the folders included in the ZIP into your games mod directory (in Yuzu: right click game in game list -> Open Mod Data Location), make sure to disable any older dynamic FPS mods. 5, TOTK 1. I went ahead and packaged this as `fps++`. Will u updated the patch as well? xenderlim2402 Jul 5, 2023 Version: 0. 2. Updated a month ago. But as you can see, the stuttering is really low/rare now with v1. Dynamic FPS: Matches the game clock to your framerate and fixes slow motion when under the framerate lock, works well when coupled with any of the FPS mods above. Using Dynamic FPS and Static 60 FPS mods, chests in e. Add a Comment. Donts notice many frame problems I like playing it better on my Switch OLED than emulated it because TOTK was mades for that portable screen looks incredibubble . May have made some changes to VisualFixes (I forgot). We don't have paywalls or sell mods - we never will. This mod requires Fabric, not Forge. Fast forward a little over a month, and with the recently-released dynamic FPS mods for Ryujinx and Yuzu, the title is running with over 60FPS in native 4K resolution on an NVIDIA RTX 4090. 5. 5. ago. Tears of the Kingdom with Yuzu at 4K 60fps. Luma 10. ago. 4. I went ahead and packaged this as `fps++`. LoZ ToTK Performance Analysis (ongoing) Game has been running ok so far. the other guy here confirmed you are all using the 60 fps patches, otherwise there would be no explanation about that. Samaritan. Seems like Dynamic FPS is getting better and I'm planning to update my mod. Dynamic FPS patch (which includes cutscene fix, but disables cheats) 2. 1. TotK Dynamic FPS v1. 7. For people using rivatuner with afterburner to set a framecap it actually adds more stuttering so you should actually prefer to set the fps through the clock speed in general configuration in yuzu along with grabbing the dynamic fps mod. Full changelog:A new version of The Legend of Zelda: Tears of the Kingdom popular Dynamic FPS mod is now available for download, introducing a big change that is set to improve the game's visuals further. Using Yuzu 3591. Jun 1, 2023 #901 Chanser said: Download : Serfrost's Defogger (Not a ReShade) [The Legend of Zelda:. ToTK Updates: Any Update will work. fatjesusonabike; 5. r/yuzu • Tears of the Kingdom in 1440 21:9 with Hue Sync is absolutely glorious. r/yuzu • Totk on steam deck. ghdgl • 2 mo. e. was genau bringt der Dynamic fps fix? Meins läuft auf x2 Graphics und 60fps ganz gut eigentlich. 5. Though I cap the Deck performance settings to 40/40. CryoUtilities > I am only using “Swap File to 8GB or 16GB” and “Swappiness to 1”. I have attached it to this post along with comparisons. pchtxt" file for the "TOTKYuzuFix" mod for ToTK. Using the new dynamic 60fps patch not the static. 5. TotK Dynamic FPS v1. BEWARE!. These mods work great, mostly. Tried getting totk to work yesterday on ryujinx, couldn't get over 15 fps on my relatively good pc. exe file then click the switch to Ryujinx button at the top left. 60fps_static_totk v0. When enabled FPS - DynamicFPS++ - Includes 60fps and DynamicFPS does not allow TOTK to launch, I tested by manually disabling every mod and re launching the game. Get instructions. Tried looking into making it render above 1080p before, it's possible to change the FinalImageResolution to any higher res, but game window is clipped to 1080p, so anything beyond 1920x1080 pixels won't be displayed, making it look like top-left corner is zoomed in instead. if I can play most games at 1080p60 on medium to high settings on a 1650 Super, then you can do the same with a 3050. Used in conjunction with Dynamic FPS from Essential mods.